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[SOLVED] How to call clickMouse to break blocks in survival and have a delay in breaking in creative


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Posted (edited)

So basically every time InputUpdateEvent I am calling this method that I created

    public void clickMouse(boolean leftClick) {
        try {

            if(clickMethod == null) {
                clickMethod = ObfuscationReflectionHelper.findMethod(minecraftClass,"func_147116_af"); //clickMouse();
                clickBlockMethod = ObfuscationReflectionHelper.findMethod(minecraftClass,"func_147115_a",boolean.class); //sendClickBlockToController(boolean leftClick);
                clickMethod.setAccessible(true);
                clickBlockMethod.setAccessible(true);
            }

            if(leftClick) {
                clickMethod.invoke(Minecraft.getInstance());
            }

            clickBlockMethod.invoke(Minecraft.getInstance(),leftClick);
        } catch (IllegalAccessException | InvocationTargetException e) {
            e.printStackTrace();
        }
    }

However calling it every event makes it so it breaks a block seemingly every tick in creative and in survival it doesn't actually break the block, just creates the block hit particles. I looked into Minecraft's code and saw it had the delays in the methods built-in for the tick time, however they seemed to be skipped. Do I have to implement my own delays? Or am I just missing a call to a function? Should I also stop calling clickMethod after it's been called once until they let go of the trigger? 

Edited by fernthedev
Solved my code, at least for now

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