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By Darwinagain · Posted
Hi all, I am trying to have one of my custom mobs spawn in the nether using a biome modifier JSON file. I have successfully done this for mobs in the overworld for specific biomes, but this doesn't seem to be working in the nether. Is there something additional that needs to be done for spawns to work correctly in the nether? When I use the tag for `#minecraft:is_nether`, I do see some spawns, but they all appear to be basically in the lava. I would like them to spawn on the land in nether wastes just like the vanilla mobs do. Example: { "type": "forge:add_spawns", // Required "biomes":[ "minecraft:nether_wastes" ], // Accepts a biome id, , or #namespace:biome_tag "spawners": { "type": "my_mod:custom_entity", // Type of mob to spawn "weight": 100, // int, spawn weighting "minCount": 1, // int, minimum pack size "maxCount": 4 // int, maximum pack size } } -
By Growling_Grizzly · Posted
I am trying to make some animations for my mod, and one of the steps is rolling out a ball of dough for a pizza. I want to have the rolled out dough slowly fade in, but trying to use RenderSystem#setShaderColor to set the alpha channel does not work how I would expect it to Is there another way that I am missing to be able to render items on block entities with some transparency? -
-the folder appears in the mods folder (the one inside .minecraft) -I am not using version 1.18 -even if I delete the folder it appears again -the version of forge that I installed is not for servers -the mods I put in the mods folder don't work -If I click redirect to the mods folder within the game, it sends me to another mods folder that is in the "Better MC Server Pack [FORGE] 1.18" folder. -I don't know what more information I can provide. I hope you can help me.
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By TileEntity · Posted
Caused by: java.nio.file.FileSystemException: \curseforge\minecraft\Instances\All in One [Modded One Block]\config\immersiveengineering-client.toml: The process cannot access the file because it is being used by another process. Restart your system - if there is no change, delete the immersiveengineering-client.toml -
So I'm creating a mod, and trying to get this mod compatible with another mod called "Figura". It's a model creation mod and one of the neat things it lets you do is use the player's NBT data in your models. Originally I thought since my the stuff I wanted to be used was a capability it was all good, then I realized that it never saved to NBT in a way I wanted it to. I tried to forcefully save it using event.player.serializeNBT();, but the discovered that saves everything at the exact state, and unless your calling it very slowly it effectively freezes every stat in the game. There's also some way to create a plugin for figura, but there's no documentation and I don't know how to even let another mod see the data I want it to see from my own mod. If someone could answer either question, that would manage to solve my problem!
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