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Posted (edited)

OK, now that I have my TileEntity working, I can't get it to render. As far as I can tell, the renderer is being registered, or at least there are no errors to say otherwise, but the renderer does not appear to be called.

@Mod( ModInfo.MOD_ID )
public class BetterStorage
{
	....
	public BetterStorage()
	{
		...
		FMLJavaModLoadingContext.get().getModEventBus().addListener( ClientEvents::clientStartup );
		...
	}
}
public class ClientEvents
{
	public static void clientStartup( final FMLClientSetupEvent event )
	{
		// do something that can only be done on the client
		BetterStorage.LOGGER.info( "==== Got game settings {} ====", event.getMinecraftSupplier().get().gameSettings ); // <-- Does output to log
		ClientRegistry.bindTileEntitySpecialRenderer( TileEntityLocker.class, new TileEntityLockerRenderer() );
	}
}
@OnlyIn( Dist.CLIENT )
public class TileEntityLockerRenderer extends TileEntityRenderer< TileEntityLocker >
{
	...
	@Override
	public void render( TileEntityLocker tileEntityLocker, double x, double y, double z, float partialTicks, int destroyStage )
	{
		BetterStorage.LOGGER.info( "Rendering Locker" );
		...
	}
}

 

Edited by TehStoneMan
Posted
@Mod.EventBusSubscriber( bus = Mod.EventBusSubscriber.Bus.MOD )
public class RegistryEventHandler
{
	@SubscribeEvent
	public static void onTileEntityRegistry( final RegistryEvent.Register< TileEntityType< ? > > event )
	{
		final IForgeRegistry< TileEntityType< ? > > registry = event.getRegistry();
		
		registry.register( TileEntityType.Builder.create( TileEntityLocker::new ).build( null ).setRegistryName( ModInfo.MOD_ID, "locker" ) );
	}
}
@ObjectHolder( ModInfo.MOD_ID )
public final class BetterStorageTileEntityTypes
{
	@ObjectHolder( "locker" )	public static TileEntityType< TileEntityLocker >	LOCKER;
}
public class TileEntityLocker extends TileEntityLockable
{
	protected int ticksSinceSync;

	public TileEntityLocker( TileEntityType< ? > tileEntityTypeIn )
	{
		super( tileEntityTypeIn );
	}

	public TileEntityLocker()
	{
		super( BetterStorageTileEntityTypes.LOCKER );
	}
}

 

Posted

I finally figured out the problem - When registering the TileEntity, I needed to include the block it was connected to.

@Mod.EventBusSubscriber( bus = Mod.EventBusSubscriber.Bus.MOD )
public class RegistryEventHandler
{
	@SubscribeEvent
	public static void onTileEntityRegistry( final RegistryEvent.Register< TileEntityType< ? > > event )
	{
		final IForgeRegistry< TileEntityType< ? > > registry = event.getRegistry();
		
		registry.register( TileEntityType.Builder.create( TileEntityLocker::new, BetterStorageBlocks.LOCKER ).build( null ).setRegistryName( ModInfo.MOD_ID, "locker" ) );
		//                                                                       /\- Need list of blocks that use this TileEntity
	}
}

 

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