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[1.12.2][SOLVED]Problem with TileEntity with Capabilities

MisterGamer _

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Hello, i created a Tile Entity with capabilities and i searched for the update() method, but there isn't even if i implemented ITickable interface. I found tick() and i think it does the same of update().

Then i tried to create a "machine style" Tile Entity, to process items, but i failed.

How can I create a Machine Block with a Tile Entity based on Capabilities?


Thank you.

Edited by MisterGamer _
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