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As for

 

when I place a new block it is updating even after destroying the block

This snippet should resolve the issue

onUpdate()
{
if(worldObj.getBlockID(xCoord,yCoord,zCoord)!= YourBlock.blockID)
{
	invalidate();
}

 

To resolve issues with TileEntity not being save, first:

 

override hasTileEntity in BlockChainReactive (return true)

 

and put

 

GameRegistry.registerTileEntity(TileEntityChainReactiveRock.class, "TileEntityChainReactiveRock"); 

 

int Your mod load method.

 

Does this work?

  • Author

I added the snippet and it's working.

 

I also overrided the method (registration I already had :)) but blocks still don't update after loading a world. I have to place them again to start them counting.

 

Do you have any ideas?

 

Anyway, thanks a lot ;-)

  • Author

Now I know :-) Any block with TileEntity has to implement ITileEntityProvider. I didn't see that because major of blocks with TileEntitys (all of them?) are extending BlockContainer which is implementing that.

 

Anyway thanks for your help.

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