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[SOLVED] [1.14.3] Problem with names in custom creative tab

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Posted

I have been following a tutorial for creating a custom tab for items and the names are not registering correctly and I honestly cant figure it out.

 

 

package Julian.watermod;

import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;

import Julian.watermod.lists.BlockList;
import Julian.watermod.lists.ItemList;
import net.minecraft.block.Block;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;

@Mod("watermod")
public class WaterMod 
{
	public static WaterMod instance;
	public static final String modid ="watermod";
	private static final Logger logger = LogManager.getLogger(modid);
	
	public static final ItemGroup tutorial = new TutorialItemGroup();
	
	public WaterMod() 
	{
		instance = this;
		
		FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
		FMLJavaModLoadingContext.get().getModEventBus().addListener(this::clientRegistries);
		
		MinecraftForge.EVENT_BUS.register(this);
	}
	
	private void setup(final FMLCommonSetupEvent event)
	{
		logger.info("Setup method registered.");
	}
	
	private void clientRegistries(final FMLClientSetupEvent event)
	{
		logger.info("ClientRegistries method registered.");
	}
	
	@Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD)
	public static class RegistryEvents
	{
		@SubscribeEvent
		public static void registerItems(final RegistryEvent.Register<Item> event)
		{
			event.getRegistry().registerAll
			(
					ItemList.tutorial_item = new Item(new Item.Properties().group(tutorial)).setRegistryName(location("tutorial_item")),
					
					ItemList.tutorial_block = new BlockItem(BlockList.tutorial_block, new Item.Properties().group(tutorial)).setRegistryName(BlockList.tutorial_block.getRegistryName())
			);
					
			logger.info("Items registered.");
		}
		
		@SubscribeEvent
		public static void registerBlocks(final RegistryEvent.Register<Block> event)
		{
			event.getRegistry().registerAll
			(
					BlockList.tutorial_block = new Block(Block.Properties.create(Material.IRON).hardnessAndResistance(2.0f, 3.0f).lightValue(5).sound(SoundType.METAL)).setRegistryName(location("tutorial_block"))
			);
					
			logger.info("Blocks registered.");
		}
		
		private static ResourceLocation location(String name)
		{
			return new ResourceLocation(modid, name);
		}
	}
}

 

and here in the lang file.

 

{
	"item.watermod.tutorial_item": "Tutorial Item",
	
	"block.watermod.tutorial_block": "Tutorial Block"
	
	"itemGroup.tutorial": "Tutorial Item Group"
}

 

If anyone could help me figure it out I would really appreciate it.

Edited by thevapinggaymer
Topic Solved

There is a comma missing in the language file, after "tutorial block". Is the file a json, or are you using a .lang still? What are you seeing when you mouse over the item in game?

  • Author

Well that actually fixed it. i feel so dumb that i forgot a comma and i overlooked it. Also the lang is a json file. I didn't noticed the comma because for some reason my generic text editor is not showing it as code.

  • Author
6 hours ago, diesieben07 said:

Use the proper tools for developing a mod. Any half-decent IDE or text editor has JSON support.

It's a learning process. 

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