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I am having issues with loading up Minecraft with mods


bruhsa

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I am having problems with loading up Minecraft. what usually happens is I open up Minecraft(forge version 1.7.10) and I then go to open up a Minecraft world. then after several seconds of loading it then either shuts off and the launcher opens up again with a crash report or it say "shutting down internal server" and then it freezes completely. I am on MacOS btw. here is the crash report 

 

---- Minecraft Crash Report ----
// There are four lights!

Time: 3/07/19 6:31 PM
Description: Exception in server tick loop

java.lang.NullPointerException: Exception in server tick loop
    at net.minecraft.nbt.NBTTagCompound.func_152449_a(NBTTagCompound.java:398)
    at net.minecraft.nbt.NBTTagCompound.func_152446_a(NBTTagCompound.java:52)
    at net.minecraft.nbt.NBTTagCompound.func_152449_a(NBTTagCompound.java:398)
    at net.minecraft.nbt.NBTTagCompound.func_152446_a(NBTTagCompound.java:52)
    at net.minecraft.nbt.NBTTagCompound.func_152449_a(NBTTagCompound.java:398)
    at net.minecraft.nbt.NBTTagCompound.func_152446_a(NBTTagCompound.java:52)
    at net.minecraft.nbt.CompressedStreamTools.func_152455_a(CompressedStreamTools.java:170)
    at net.minecraft.nbt.CompressedStreamTools.func_152456_a(CompressedStreamTools.java:125)
    at net.minecraft.nbt.CompressedStreamTools.func_74794_a(CompressedStreamTools.java:120)
    at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadChunk__Async(AnvilChunkLoader.java:121)
    at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage1(ChunkIOProvider.java:20)
    at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage1(ChunkIOProvider.java:12)
    at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:343)
    at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
    at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
    at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265)
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:78)
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
    Minecraft Version: 1.7.10
    Operating System: Mac OS X (x86_64) version 10.13
    Java Version: 1.8.0_74, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 448368128 bytes (427 MB) / 805306368 bytes (768 MB) up to 2147483648 bytes (2048 MB)
    JVM Flags: 7 total; -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAA    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) 
    UCHIJAA    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar) 
    UCHIJAA    Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar) 
    UCHIJAA    mw{1.11.7.7} [Modern Warfare] (mw-1.11.7.7_mc1.7.10.jar) 
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

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