Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Scaling blocks


Meeple
 Share

Recommended Posts

Hi, I've been tinkering with the 1.14.2 dev space fairly successfully. finding how to inject classes and methods so i have a fair amount of understanding.

I'm current trying to scale blocks down by a factor of 2 (or 3, I'm not entirely sure yet), so instead of a block being 16x16x16 (not actual numbers but for argument sake) it could be 8x8x8 (or less).

One of the theoretical problems is that reducing block size per-block would just result in ill-fitting/not properly tessellating blocks. (i briefly tested this with a a models elements in json). 

I've managed to scale entire chunks, however this just moved chunks down rather than actually reducing the scale of the blocks (see attached pic).

I have also managed to increase all entity sizes by that factor so that the game actually calculates all things properly/in proportion to the block scaling. 

I'm kind of at a loss on how to achieve my goal, the entities were a lot easier than how the blocks are turning out. Any pointers/tips would be greatly appreciated, 

Meeple

 

Current GitHub: https://github.com/MistressMeeple/MEMO

minecraft_chunk_scale.png

Edited by Meeple
clarification
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • i found it guys
    • So i just bought a RLcraft server for me and my friends to play on. I launched it and it is working fine but it tells me that i need to download all the mods i go to mods and press "minecraft forge" and nothing shows up that i can open files. If anyone have a suggestion i would need the help. This is the server hosting i  used 
    • i did it in 1.12.2 not walking for me can anyone help me get it pls???  
    • Got the rotation working. I had to look at LivingEntityRenderer#render and setupRotations a little more closely, and I realized that I needed to change the custom entity's yBodyRot and yBodyRotO.  private static boolean renderingCustomEntity = false; private static CustomEntity customEntity; private static void refreshCustomEntity(LocalPlayer localPlayer, LivingEntity livingEntity) { if (customEntity == null || customEntity.isRemoved()) { customEntity = ModEntities.CUSTOM_ENTITY.get().create(localPlayer.clientLevel); } if (!customEntity.level.dimension().equals(livingEntity.level.dimension())) { customEntity.discard(); } } @SubscribeEvent public static void replaceMobModel(RenderLivingEvent.Pre<LivingEntity, EntityModel<LivingEntity>> event) { LocalPlayer localPlayer = Minecraft.getInstance().player; if (localPlayer != null && event.getEntity() instanceof Mob mob) { if (/* put your own condition here */) { if (!renderingCustomEntity) { try { renderingCustomEntity = true; event.setCanceled(true); refreshCustomEntity(localPlayer, mob); // (truth be told, my custom entity does not have a "head", so these lines aren't needed) // customEntity.setYHeadRot(mob.getYHeadRot()); // customEntity.yHeadRotO = mob.yHeadRotO; customEntity.setYBodyRot(mob.yBodyRot); customEntity.yBodyRotO = mob.yBodyRotO; customEntity.setPose(mob.getPose()); Minecraft.getInstance().getEntityRenderDispatcher().getRenderer(customEntity).render( customEntity, customEntity.yBodyRot, event.getPartialTick(), event.getPoseStack(), event.getMultiBufferSource(), event.getPackedLight() ); } finally { renderingCustomEntity = false; } } } } }   As shown in my code, if the mob whose model is replaced moves to a different dimension, I unload the custom entity with Entity#discard and then reinitialize it on the next tick. I wonder if I also have to unload the custom entity when the mob it is "replacing" dies.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.