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Posted (edited)

Hello!

I'm curious how to make the player lose their experience even if keepInventory is on. I originally attempted to just set their experience level to zero, right until I realized that the game also DROPS experience when you die! So Now it's confusing the crap out of me.


My attempt 1.12 code:

@SubscribeEvent
public void onPlayerRespawn(PlayerRespawnEvent event) {
	event.player.experienceLevel = 0;
	event.player.experience = 0.0f;
}

@SubscribeEvent
public void onPlayerPickupXp(PlayerPickupXpEvent event) {
	event.getOrb().xpValue *= LevelHeartsConfig.xp.multiplier;
}

 

I've looked at EntityLivingBase#onDeathUpdate, and it uses EntityLivingBase#getExperiencePoints to determine how many to drop. EntityPlayer#getExperiencePoints overrides this to return 0 if the world has "keepInventory" enabled. How would I be able to override/change this method so that it always returns the experience, even if keepInventory is enabled?

Edited by FireController1847

I am on my journey of making a remake of matmos, as explained here.

  • FireController1847 changed the title to [1.12.2] Lose Experience w/ KeepInventory On
Posted

Well I'm just as dumb as can be, aren't I? I found the LivingExperienceDropEvent (through slowly going back and forth and missing a line of code). I'm assuming I can use this to set the player's experience drop based on EntityPlayer#getExperiencePoints. 

I am on my journey of making a remake of matmos, as explained here.

  • FireController1847 changed the title to [1.12.2] [Solved] Lose Experience w/ KeepInventory On

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