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IModel and ItemLayerModel translation/rotation


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So in the bake() method of IModel, I have some textures but I would like to translate/rotate just one of them. Is there a way to do this? The examples I've found use a call like this for an ItemLayerModel, which just layers the textures on top of each other. Is there a way to move one of the textures around? I'm including a vanilla texture in there which is why it'd be helpful if I could translate/rotate the texture.


IBakedModel model = (new ItemLayerModel(textures)).bake(state, format, bakedTextureGetter);
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