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[1.12.2] GUI Rendering strangely


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Hello, I am trying to create a machine block that has a gui, and have so far managed to create everything, except it seems to have a glitch with it. I can open the GUI just fine, but when I do the GUI's slots are scaled much larger than my container's and it doesn't align with them. The texture I am using is a small modification of the furnace texture, so it should work fine.

Here I'll attach the code for my container and GUI, as well as the texture and a screenshot of my game.


    private static final ResourceLocation TEXTURES =  new ResourceLocation(Data.MODID + ":textures/gui/extractor.png");
    private final InventoryPlayer player;
    private final TileEntityExtractor tileentity;
    public extractorGUI(InventoryPlayer p, TileEntityExtractor t) {
        super(new extractorContainer(p, t));
        player = p;
        tileentity = t;
        xSize = 256;
        ySize = 256;
        // TODO Auto-generated constructor stub
    protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
        // TODO Auto-generated method stub
        String name = this.tileentity.getGuiName();
        this.fontRenderer.drawString(name, this.xSize/2-this.fontRenderer.getStringWidth(name)/2, 8, 4210752);
        this.fontRenderer.drawString(this.player.getDisplayName().getUnformattedText(), 22, this.ySize-26+2, 4210752);
    protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
        // TODO Auto-generated method stub
        GlStateManager.color(1.0f, 1.0f, 1.0f);
        int marginHorizontal = (width - xSize) / 2;
        int marginVertical = (height - ySize) / 2;
        drawTexturedModalRect(marginHorizontal-100, marginVertical, 0, 0, xSize, ySize);



private final TileEntityExtractor tileentity;

    public extractorContainer(InventoryPlayer player, TileEntityExtractor t) {
        tileentity = t;
        this.addSlotToContainer(new Slot(tileentity, 0, 71, 68));
        this.addSlotToContainer(new Slot(tileentity, 1, 201, 68));
        this.addSlotToContainer(new Slot(tileentity, 2, 258, 68));
        for( int y = 0; y < 3; y++) {
            for(int x = 0; x < 9; x++) {
                this.addSlotToContainer(new Slot(player, x+y*9+9, 8+x*18, (84+y*18)+48));
        for(int i = 0; i < 9; i++) {
            this.addSlotToContainer(new Slot(player, i, 8+i*18, 142+48));
    public boolean canInteractWith(EntityPlayer playerIn) {
        // TODO Auto-generated method stub
        return true;
    public void addListener(IContainerListener l) {
        l.sendAllWindowProperties(this, tileentity);





Edited by PintsizedSix40
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