Posted July 17, 20196 yr After splitting a mod, many items, blocks, etc. changed registry names due to the new mod id. I can handle blocks, items and entities by remapping in the corresponding MissingMappings event, but I believe this event is not fired for tile entities. I tried doing it with only remapped blocks on a save and the blocks appeared in the world, but they were missing the tile entity data that they had. How can I remap tile entities?
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