Posted July 19, 20196 yr package com.ChaoticSoul.MoreArmor.entity; import java.util.Set; import com.ChaoticSoul.MoreArmor.init.ModItems; import com.google.common.collect.Sets; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.IRangedAttackMob; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIAttackRanged; import net.minecraft.entity.ai.EntityAIFollow; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.monster.IMob; import net.minecraft.entity.passive.EntityHorse; import net.minecraft.entity.passive.HorseArmorType; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.PlayerCapabilities; import net.minecraft.init.Items; import net.minecraft.init.MobEffects; import net.minecraft.init.SoundEvents; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.network.datasync.DataParameter; import net.minecraft.network.datasync.DataSerializers; import net.minecraft.network.datasync.EntityDataManager; import net.minecraft.util.DamageSource; import net.minecraft.util.EnumHand; import net.minecraft.util.SoundEvent; import net.minecraft.util.math.MathHelper; import net.minecraft.world.World; public class EntityPegasus2 extends EntityHorse implements IRangedAttackMob { private boolean allowStandSliding; public EntityPegasus2(World worldIn) { super(worldIn); setSize(1.2F, 2.0F); } @Override public SoundEvent getAmbientSound() { return SoundEvents.ENTITY_HORSE_AMBIENT; } @Override protected SoundEvent getDeathSound() { return SoundEvents.ENTITY_HORSE_DEATH; } @Override protected SoundEvent getHurtSound(DamageSource damageSourceIn) { return SoundEvents.ENTITY_HORSE_HURT; } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(20.0D); this.getEntityAttribute(SharedMonsterAttributes.ARMOR).setBaseValue(6); this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.20000000298023224D); } protected void initEntityAI() { this.tasks.addTask(1, new EntityAIAttackRanged(this, 1.25D, 40, 10.0F)); this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(4, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, true, false, IMob.MOB_SELECTOR)); this.tasks.addTask(1, new EntityAIFollow(this, 2.0D, 3.0F, 7.0F)); } @Override public void attackEntityWithRangedAttack(EntityLivingBase target, float distanceFactor) { this.spit(target); } private void spit(EntityLivingBase target) { EntityPegasusProjectile entitypegasusprojectile = new EntityPegasusProjectile(this.world, this); double d0 = target.posY + (double)target.getEyeHeight() - 1.100000023841858D; double d1 = target.posX - this.posX; double d2 = d0 - entitypegasusprojectile.posY; double d3 = target.posZ - this.posZ; float f = MathHelper.sqrt(d1 * d1 + d3 * d3) * 0.2F; entitypegasusprojectile.shoot(d1, d2 + (double)f, d3, 1.6F, 12.0F); this.playSound(SoundEvents.ENTITY_LLAMA_SPIT, 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F)); this.world.spawnEntity(entitypegasusprojectile); } @Override public void setSwingingArms(boolean swingingArms) { // TODO Auto-generated method stub } protected void mountTo(EntityPlayer player) { player.rotationYaw = this.rotationYaw; player.rotationPitch = this.rotationPitch; if (!this.world.isRemote) { player.startRiding(this); } } private static final Set<Item> TAME_ITEMS = Sets.newHashSet(ModItems.SAPPHIRE); private static final Item DEADLY_ITEM = ModItems.ANTI_PET_CHARM; private static final DataParameter<Float> DATA_HEALTH_ID = EntityDataManager.<Float>createKey(EntityPegasus2.class, DataSerializers.FLOAT); @Override public boolean isHorseSaddled() { return true; } @Override public boolean isTame() { return true; } @Override public void travel(float strafe, float vertical, float forward) { if (this.isBeingRidden() && this.canBeSteered() && this.isHorseSaddled()) { EntityLivingBase entitylivingbase = (EntityLivingBase)this.getControllingPassenger(); this.rotationYaw = entitylivingbase.rotationYaw; this.prevRotationYaw = this.rotationYaw; this.rotationPitch = entitylivingbase.rotationPitch * 0.5F; this.setRotation(this.rotationYaw, this.rotationPitch); this.renderYawOffset = this.rotationYaw; this.rotationYawHead = this.renderYawOffset; strafe = entitylivingbase.moveStrafing * 0.5F; forward = entitylivingbase.moveForward; if (forward <= 0.0F) { forward *= 0.25F; this.gallopTime = 0; } if (this.onGround && this.jumpPower == 0.0F && this.isRearing() && !this.allowStandSliding) { strafe = 0.0F; forward = 0.0F; } if (this.jumpPower > 0.0F && !this.isHorseJumping() && this.onGround) { this.motionY = this.getHorseJumpStrength() * (double)this.jumpPower; if (this.isPotionActive(MobEffects.JUMP_BOOST)) { this.motionY += (double)((float)(this.getActivePotionEffect(MobEffects.JUMP_BOOST).getAmplifier() + 1) * 0.1F); } this.setHorseJumping(true); this.isAirBorne = true; if (forward > 0.0F) { float f = MathHelper.sin(this.rotationYaw * 0.017453292F); float f1 = MathHelper.cos(this.rotationYaw * 0.017453292F); this.motionX += (double)(-0.4F * f * this.jumpPower); this.motionZ += (double)(0.4F * f1 * this.jumpPower); this.playSound(SoundEvents.ENTITY_HORSE_JUMP, 0.4F, 1.0F); } this.jumpPower = 0.0F; } this.jumpMovementFactor = this.getAIMoveSpeed() * 0.1F; if (this.canPassengerSteer()) { this.setAIMoveSpeed((float)this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).getAttributeValue()); super.travel(strafe, vertical, forward); } else if (entitylivingbase instanceof EntityPlayer) { this.motionX = 0.0D; this.motionY = 0.0D; this.motionZ = 0.0D; } if (this.onGround) { this.jumpPower = 0.0F; this.setHorseJumping(false); } this.prevLimbSwingAmount = this.limbSwingAmount; double d1 = this.posX - this.prevPosX; double d0 = this.posZ - this.prevPosZ; float f2 = MathHelper.sqrt(d1 * d1 + d0 * d0) * 4.0F; if (f2 > 1.0F) { f2 = 1.0F; } this.limbSwingAmount += (f2 - this.limbSwingAmount) * 0.4F; this.limbSwing += this.limbSwingAmount; } else { this.jumpMovementFactor = 0.02F; super.travel(strafe, vertical, forward); } } } I have made a mob that extends EntityHorse so that I am able to ride and control it. But I do not know how I can change the travel method to allow me to double tap space bar to fly and have another keybind in order to descend (as if I was using creative flight but it is not shift to descend as that would dismount). PS: I am still new to Minecraft modding so go easy. Edited July 19, 20196 yr by clearcut extra info
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