Posted April 7, 201312 yr Hey there! I made a block which should be rendered depending on a value in his TileEntity. The problem is that it depends on default value from TileEntity's constructor. I checked and the value is properly saved and loaded. Code from the block: @SideOnly(Side.CLIENT) public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5){ return Block.blocksList[((TileEntityChainReactiveRock)par1IBlockAccess.getBlockTileEntity(par2, par3, par4)).textureID].getBlockTexture(par1IBlockAccess, par2, par3, par4, par5); } And from TileEntity: package jantomedes.maptools.main; import net.minecraft.block.Block; import net.minecraft.entity.Entity; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; public class TileEntityChainReactiveRock extends TileEntity{ int wait; int textureID; boolean spreadReaction; //Entity entityToSpawn; int idForBlock, metadataForBlock; EnumChainReactionType type; boolean shouldReactOnExp, shouldReactOnBreaking, shouldReactOnGettingPowered, shouldReactOnRightClick; public TileEntityChainReactiveRock(){ wait = 5; textureID = Block.oreLapis.blockID; //HERE, depending only on it type = EnumChainReactionType.breakBlock; idForBlock = Block.oreDiamond.blockID; metadataForBlock = 0; spreadReaction = true; shouldReactOnBreaking = true; shouldReactOnExp = true; shouldReactOnGettingPowered = true; shouldReactOnRightClick = false; } public void readFromNBT(NBTTagCompound nbt){ super.readFromNBT(nbt); this.wait = nbt.getInteger("wait"); this.textureID = nbt.getInteger("texture id"); this.spreadReaction = nbt.getBoolean("spreadReaction"); this.type = EnumChainReactionType.breakBlock; if(nbt.getInteger("type") == 1){ this.type = EnumChainReactionType.changeBlock; }if(nbt.getInteger("type") == 2){ this.type = EnumChainReactionType.spawnFallingBlock; } this.idForBlock = nbt.getInteger("idForBlock"); this.metadataForBlock = nbt.getInteger("metadataForBlock"); /*if(nbt.getBoolean("notNullEntity")){ entityToSpawn.readFromNBT(nbt); }*/ this.shouldReactOnBreaking = nbt.getBoolean("shouldReactOnBreaking"); this.shouldReactOnExp = nbt.getBoolean("shouldReactOnExp"); this.shouldReactOnGettingPowered = nbt.getBoolean("shouldReactOnGettingPowered"); this.shouldReactOnRightClick = nbt.getBoolean("shouldReactOnRightClick"); } public void writeToNBT(NBTTagCompound nbt){ super.writeToNBT(nbt); nbt.setInteger("wait", wait); nbt.setInteger("texture id", textureID); nbt.setBoolean("spreadReaction", spreadReaction); nbt.setInteger("type", 0); if(type==EnumChainReactionType.changeBlock){ nbt.setInteger("type", 1); }if(type==EnumChainReactionType.spawnFallingBlock){ nbt.setInteger("type", 2); } nbt.setInteger("idForBlock", idForBlock); nbt.setInteger("metadataForBlock", metadataForBlock); /*if(entityToSpawn!=null){ entityToSpawn.writeToNBT(nbt); nbt.setBoolean("notNullEntity", true); }else{ nbt.setBoolean("notNullEntity", false); }*/ nbt.setBoolean("shouldReactOnBreaking", shouldReactOnBreaking); nbt.setBoolean("shouldReactOnExp", shouldReactOnExp); nbt.setBoolean("shouldReactOnGettingPowered", shouldReactOnGettingPowered); nbt.setBoolean("shouldReactOnRightClick", shouldReactOnRightClick); } public int getWait(){ return this.wait; } public int getTextureID(){ return this.textureID; } /*public void setToSpawnEntity(Entity e){ this.type = EnumChainReactionType.spawnEntity; this.entityToSpawn = e; }*/ public void setToChangeBlock(int id, int metadata){ this.type = EnumChainReactionType.changeBlock; this.idForBlock = id; this.metadataForBlock = metadata; } public void setToFallingBlock(int id, int metadata){ this.type = EnumChainReactionType.spawnFallingBlock; this.idForBlock = id; this.metadataForBlock = metadata; } } I don't paste the whole code of block because there is so much of it and there is nothing about block's texture except what I pasted. I think it could be something with IBlockAccess. Regards. Jantomedes
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