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Rendering Entity using .obj file format.


AragoniteDragon

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I'm trying to program entities using .obj files but I cant seem to figure out how to go about rendering them. I was basing my render code on the ones used for vanilla mobs. I tried using the the OBJLoader to load the model but the entities just load in as white boxes. I read somewhere about baking the model but I couldn't figure out how to obtain the Function<ResourceLocation, TextureAtlasSprite> as it is a protected static. Can somone explain what I should do?

 

Render file:

Spoiler

public class RenderBaneling extends RenderLiving<EntityBaneling> {
	
	public static final ResourceLocation place = new ResourceLocation(Reference.MOD_ID + ":textures/entity/baneling_diffuse.png");

	public RenderBaneling(RenderManager manager) throws Exception {
		super(manager, (ModelBase) OBJLoader.INSTANCE.loadModel(new ResourceLocation(Reference.MOD_ID + ":models/entity/Baneling1.obj")), 0.5F);
		
		

		
	}
	
	
	protected ResourceLocation getEntityTexture(EntityBaneling entity) {
		return place;
	}
	
	protected void applyRotations(EntityBaneling entityLiving, float p_77043_2_, float rotationYaw, float partialTicks)
    {
        super.applyRotations(entityLiving, p_77043_2_, rotationYaw, partialTicks);
    }
	

	
	

}

 

Experimental Model (with baking???)

Spoiler


public class ModelBaneling implements IModel {
	public ModelBaneling() {
		
		
	}

	@Override
	public IBakedModel bake(IModelState state, VertexFormat format,
			Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter) {
		try {
			IModel model = OBJLoader.INSTANCE.loadModel(new ResourceLocation(Reference.MOD_ID + ":models/entity/Baneling1.obj"));
			state = model.getDefaultState();
			format = new VertexFormat();
			ResourceLocation texture = new ResourceLocation(Reference.MOD_ID + ":textures/entity/baneling_diffuse.png");
			BanelingSprite sprite = BanelingSprite.makeAtlasSprite(texture);
			bakedTextureGetter = new Function<ResourceLocation, TextureAtlasSprite>() {

				@Override
				public TextureAtlasSprite apply(ResourceLocation t) {
					return sprite;
				}
				
			};
			
			IBakedModel bmodel = model.bake(state, format, bakedTextureGetter);
			return bmodel;
			
			
	
			
			
		} catch (Exception e) {
			e.printStackTrace();
			return null;
		}
		
	}

}

 

 

 

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