Jump to content

Recommended Posts

Posted

Hello everyone!  Recently, I have been attempting to create advancments for my Minecraft mod.  I have a custom biome that I have created, and am trying to create an advancment that unlocks upon the player entering this custom biome.  I have managed to get the advancments working for vanilla biomes, but when trying to enter my own biome in I don't know what to enter for the biome id.  I have tried using F3 in-game to get the ID, but this just gives me the name ('Snowy Plains') which doesn't work in the biome ID, with or without my mod id before it.  I have also tried using a forge method that returns a biome id in number form, and this also failed to give me any working results.

I'm wondering what the correct way to provide a biome ID for a custom advancment featuring a location requirement is, and if anyone knows the answer, your help would be greatly appreciated!

Posted

You need to use the registry name of the Biome, not the numeric ID or the display name. This will be whatever you name you've specified in the setRegistryName call for the Biome.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I hosted forge modded server using feather client I was able to join without any issues yesterday, but today after I tested my shader on my single world then tried to join the world but it made error meassage. (I also changed server.properties's render settings, but I reverted it as same as yesterday) So I removed my shader and removed optifine on server and on my mod file then it made this error: Internal Exception: io.netty.handler.codec.DecoderException: net.minecraft.ResourceLocationException: Non [a-z0-9/-1 character in path of location: inecraft:ask_server\u0012\u0001\uFFFD\n\u0007targets\u001D\u0001\u0014minecraft:ask_server\u0012\u0002\uFFFD\n\uFFFD\n\u0002id!\u0014minecraft:ask_server\u0002 \u0001\uFFFD\n\u0006target\u0006\u0001\u0002\u0001\uFFFD\n\ttarget My server/client is 1.20.1 forge. And I got 34 mods total, it was working pretty fine yesterday (I did not add/remove any mods before it started happening) I hope it's not about my worlds, it's been quite long since using this world I'm not native english speaker so there may be grammar issue! Thank you for reading!
    • I run a forge server with a bunch of mods that randomly started having extreme tick problems. I have no clue on how to or where to start reading this crash report, so some help would be greatly appreciated. I've tried changing max tick time to -1 in server.properties, and this did stop the server from crashing, but there's no point in playing as every action in-game takes several seconds to execute.   log: https://pastebin.com/UjQ6G5A4 crash report:  https://pastebin.com/RDZmpYMD
    • bruh this is silly, it wount let me delete.
    • So am trying to make a custom 1.19.2 modpack and everything works until I add Oculus. I have tried Oculus+Embedium and Oculus+Rubdium and by themselves they work but as soon as I add anything it crashes no matter what it is. The modpack works fine with just Embedium and Rubdium. Can you help me to see if this is something i can fix or do i just have to deal with not having shaders. Here is the crash log. Thank you for your time. https://paste.ee/p/WXfNZ24K
    • What do I do now when it says "1 error"?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.