Sciman101 Posted July 22, 2019 Posted July 22, 2019 (edited) Is it possible to make a block that performs some action when it gets a redstone pulse, like how a dispenser or dropper work, without using a tile entity? I've been able to find code for a block being powered/unpowered, but nothing so far in terms of detecting when the signal initially turns on. EDIT: I can use a tile entity if I have to, in the end, I'm just curious if it's possible without one for simplicity's sake. Edited July 22, 2019 by Sciman101 Clarified reason for not using a tile entity Quote
Sciman101 Posted July 23, 2019 Author Posted July 23, 2019 Ah, thanks - I looked there before, but I didn't see what it was doing. Thanks for clarifying! Quote
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