Posted July 22, 20196 yr Is it possible to make a block that performs some action when it gets a redstone pulse, like how a dispenser or dropper work, without using a tile entity? I've been able to find code for a block being powered/unpowered, but nothing so far in terms of detecting when the signal initially turns on. EDIT: I can use a tile entity if I have to, in the end, I'm just curious if it's possible without one for simplicity's sake. Edited July 22, 20196 yr by Sciman101 Clarified reason for not using a tile entity
July 23, 20196 yr Author Ah, thanks - I looked there before, but I didn't see what it was doing. Thanks for clarifying!
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.