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When I was updating to 1.14.4, I noticed that when I render something relative to the player using GL, it seems that the renderer is no longer positioned on the player by default, but on the camera.

This is especially obvious when switching to f5, as I can then see the things that are normally being rendered relative to the player being rendered relative to the camera.

 

Has anyone else experienced this?

Is there a way to get the camera position?

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