Posted August 2, 20196 yr I'm trying to let the player control an invisible dummy entity (from first person, i.e. just a camera). I'm using setRenderViewEntity() to set it, and intercepting MovementInput to move it. The only problem I'm having, aside from some choppy movement issues, is that I can't seem to get the camera to rotate properly. I can't seem to find an event that handles mouse movement (as opposed to mouse button presses).. I've tried copying the players rotationYaw / rotationPitch, but after I've done setRenderViewEntity(), they seem to stay static. Any ideas? Or if anyone knows where mouse movement is processed into rotationYaw/rotationPitch for the player so I can look at the code for it and see if its doable to copy it somewhere? Edited August 2, 20196 yr by stepsword
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