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Posted

Hello, I've been trying to put bones to a vanilla mob.

I did some research, and tried this:

        @ForgeSubscribe
        public void playerKilledSheep(LivingDropsEvent event)
        {
        	System.out.println("Killed something");
         if(event.entityLiving instanceof EntitySheep)
         {
          System.out.println("Killed a Sheep");
          event.entityLiving.dropItem(Item.bone.shiftedIndex, 1);
         }
        }

 

I have an error on the "shiftedIndex" part, but it doesn't even post something in the console, means it doesn't even detect if I killed something or not.

Please help.

 

Best regards,

MarioErmando

  • 1 month later...
Posted

Since I'm nice I'm going to make this the EASY way.

 

package your.package;

import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.passive.EntitySquid;
import net.minecraft.item.Item;
import net.minecraftforge.event.ForgeSubscribe;
import net.minecraftforge.event.entity.living.LivingDropsEvent;

public class Event_LivingDrops {
public static double rand;

@ForgeSubscribe
public void onEntityDrop(LivingDropsEvent event) {
	if (event.source.getDamageType().equals("player")) { //Checks for Damage Type.
		rand = Math.random(); //Initializes double "rand"
		System.out.println("Killed something.");
		if (event.entityLiving instanceof EntitySheep) { //Checks the entity killed.
			System.out.println("Killed a sheep.");
			if (rand < 1D) { //Makes drop 100% drop chance. Example: (0.25D = 25%, 1D = 100%, etc.);
				event.entityLiving.dropItem(Item.bone.itemID); //Use "itemID" not "shiftedIndex"
				//itemID is used for MCP, shiftedIndex is only used when already converted to .class.
			}
		}
	}
}
}

 

Also, remember to put this in your Proxy class.

You need to register this class for Forge to be able to know it is an event.

Put it in the @Init of your proxy.

 

MinecraftForge.EVENT_BUS.register(new Event_LivingDrops());

 

This should work! Read the "//"s for information.

 

Good Luck!

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