Posted August 2, 20196 yr I posted another post asking if this was the only way but until someone tells me otherwise im gonna assume this is probably the easiest/best way for advanced animations to be loaded in easily. How would i go about using the built in .b3d loader that forge has to essentially fully create a mob? I went through as much as the source code as i could and while i have a general idea of how it all works, im relatively new (i used to work with 1.8) and am quite confused as there is little to no documentation on entities. I am currently using Choonster's method (on his/her testmod3 github) to register entities but im not sure where to go from there as he/she didnt use a custom model with animation. Like always i appreciate ANY post and thanks for helping!
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