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I know this has been asked before but after using advice in different threads I finally created a new generator class that compiled with no errors but it makes my client Black-screen on load... the mod works fine before i added the generation code.

 

[spoiler=Generator Class]

package net.minecraft.src;

 

import java.util.Random;

 

import net.minecraft.world.World;

import net.minecraft.world.chunk.IChunkProvider;

import cpw.mods.fml.common.IWorldGenerator;

 

public class OreGeneration implements IWorldGenerator

{

  @Override

  public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)

  {

      switch(world.provider.dimensionId)

      {

        case 1: generateEnd(world, random, chunkX * 16, chunkZ * 16);

            break;

        case 0: generateOverworld(world, random, chunkX * 16, chunkZ * 16);

            break;

        case -1: generateNether(world, random, chunkX * 16, chunkZ * 16);

            break;

      }

  }

 

  private void generateNether(World world, Random random, int X, int Z)

  {

      for(int i = 0; i < 1; i++)

      {

        int randX = X + random.nextInt(16);

int randY = random.nextInt(20);

int randZ = Z + random.nextInt(16);

 

(new WorldGenMinableNether(mod_soliteOre.block.blockID, 1)).generate(world, random, randX, randY, randZ);

 

      }

  }

 

  private void generateOverworld(World world, Random random, int X, int Z)

  {

     

  }

 

  private void generateEnd(World world, Random random, int X, int Z)

  {

     

  }

}

 

 

 

and then the ore that i want to generate in the nether:

 

[spoiler=Ore Class]

package net.minecraft.src;

 

import cpw.*;

import cpw.mods.*;

import cpw.mods.fml.*;

import cpw.mods.fml.client.*;

import cpw.mods.fml.client.modloader.*;

import cpw.mods.fml.client.registry.*;

import cpw.mods.fml.common.*;

import cpw.mods.fml.common.asm.*;

import cpw.mods.fml.common.asm.transformers.*;

import cpw.mods.fml.common.discovery.*;

import cpw.mods.fml.common.discovery.asm.*;

import cpw.mods.fml.common.event.*;

import cpw.mods.fml.common.functions.*;

import cpw.mods.fml.common.modloader.*;

import cpw.mods.fml.common.network.*;

import cpw.mods.fml.common.registry.*;

import cpw.mods.fml.common.toposort.*;

import cpw.mods.fml.common.versioning.*;

import cpw.mods.fml.relauncher.*;

import cpw.mods.fml.server.*;

import ibxm.*;

import net.*;

import net.minecraft.*;

import net.minecraft.block.*;

import net.minecraft.block.material.*;

import net.minecraft.client.*;

import net.minecraft.client.audio.*;

import net.minecraft.client.entity.*;

import net.minecraft.client.gui.*;

import net.minecraft.client.gui.achievement.*;

import net.minecraft.client.gui.inventory.*;

import net.minecraft.client.model.*;

import net.minecraft.client.multiplayer.*;

import net.minecraft.client.particle.*;

import net.minecraft.client.renderer.*;

import net.minecraft.client.renderer.culling.*;

import net.minecraft.client.renderer.entity.*;

import net.minecraft.client.renderer.texturefx.*;

import net.minecraft.client.renderer.tileentity.*;

import net.minecraft.client.settings.*;

import net.minecraft.client.texturepacks.*;

import net.minecraft.command.*;

import net.minecraft.crash.*;

import net.minecraft.creativetab.*;

import net.minecraft.dispenser.*;

import net.minecraft.enchantment.*;

import net.minecraft.entity.*;

import net.minecraft.entity.ai.*;

import net.minecraft.entity.boss.*;

import net.minecraft.entity.effect.*;

import net.minecraft.entity.item.*;

import net.minecraft.entity.monster.*;

import net.minecraft.entity.passive.*;

import net.minecraft.entity.player.*;

import net.minecraft.entity.projectile.*;

import net.minecraft.inventory.*;

import net.minecraft.item.*;

import net.minecraft.item.crafting.*;

import net.minecraft.nbt.*;

import net.minecraft.network.*;

import net.minecraft.network.packet.*;

import net.minecraft.network.rcon.*;

import net.minecraft.pathfinding.*;

import net.minecraft.potion.*;

import net.minecraft.profiler.*;

import net.minecraft.server.*;

import net.minecraft.server.dedicated.*;

import net.minecraft.server.gui.*;

import net.minecraft.server.integrated.*;

import net.minecraft.server.management.*;

import net.minecraft.src.*;

import net.minecraft.stats.*;

import net.minecraft.tileentity.*;

import net.minecraft.util.*;

import net.minecraft.village.*;

import net.minecraft.world.*;

import net.minecraft.world.biome.*;

import net.minecraft.world.chunk.*;

import net.minecraft.world.chunk.storage.*;

import net.minecraft.world.demo.*;

import net.minecraft.world.gen.*;

import net.minecraft.world.gen.feature.*;

import net.minecraft.world.gen.layer.*;

import net.minecraft.world.gen.structure.*;

import net.minecraft.world.storage.*;

import net.minecraftforge.*;

import net.minecraftforge.classloading.*;

import net.minecraftforge.client.*;

import net.minecraftforge.client.event.*;

import net.minecraftforge.client.event.sound.*;

import net.minecraftforge.common.*;

import net.minecraftforge.event.*;

import net.minecraftforge.event.entity.*;

import net.minecraftforge.event.entity.item.*;

import net.minecraftforge.event.entity.living.*;

import net.minecraftforge.event.entity.minecart.*;

import net.minecraftforge.event.entity.player.*;

import net.minecraftforge.event.terraingen.*;

import net.minecraftforge.event.world.*;

import net.minecraftforge.liquids.*;

import net.minecraftforge.oredict.*;

import net.minecraftforge.transformers.*;

import paulscode.*;

import paulscode.sound.*;

import paulscode.sound.codecs.*;

 

import java.util.Random;

 

public class mod_soliteOre extends BaseMod{

 

public mod_soliteOre(){}

 

public static BlockSoliteOre block;

 

public void load(){

 

ModLoader.registerBlock(block);

ModLoader.addName(block, "Solite Ore");

GameRegistry.registerWorldGenerator(new OreGeneration());

 

}

public String getVersion(){

return "1.0";

}

 

 

static{

 

block = (BlockSoliteOre)(new BlockSoliteOre(173, 1).setHardness(50.0F)

.setResistance(50.0F)

.setLightValue(0.0F)

.setBlockName("Solite Ore")

.setLightOpacity(0)

.setStepSound(Block.soundStoneFootstep)

.setCreativeTab(CreativeTabs.tabBlock)

.setRequiresSelfNotify()

);block.blockIndexInTexture=block.a1;

block.setBlockBounds(0.0F,0.0F,0.0F,1.0F,1.0F,1.0F);

MinecraftForge.setBlockHarvestLevel(block, "pickaxe", 0);

}

 

 

public void generateNether(World world, java.util.Random rand, int chunkX, int chunkZ){

for(int i = 0; i < 1; i++){

int randPosX = chunkX + rand.nextInt(16);

int randPosY = rand.nextInt(44)+0;

int randPosZ = chunkZ + rand.nextInt(16);

(new WorldGenMinableNether(mod_soliteOre.block.blockID, 16)).generate(world, rand, randPosX, randPosY, randPosZ);

}

}

 

static class BlockSoliteOre extends Block

{

 

int a1 = 0,a2 = 0,a3 = 0,a4 = 0,a5 = 0,a6 = 0;

 

boolean red = false;

 

 

 

 

 

protected BlockSoliteOre(int i, int j)

{

        super(i, j, Material.iron);

a1 = 7;

a2 = 7;

a3 = 7;

a4 = 7;

a5 = 7;

a6 = 7;

 

}

public boolean isPoweringTo(IBlockAccess blockAccess, int i, int j, int k, int l){

return red;

}

public int getBlockTextureFromSide(int i){

 

if (i == 0)

return a1;

 

else if (i == 1)

return a2;

 

else if (i == 2)

return a3;

 

else if (i == 3)

return a4;

 

else if (i == 4)

return a5;

 

else if (i == 5)

return a6;

 

else

return a1;

 

}

 

public String getTextureFile(){return "/gemstones.png";}

public int getRenderType(){

return 0;

}

public int tickRate()

{

    return 10;

}

 

public int quantityDropped(Random par1Random){

return 1;

}

 

public int idDropped(int par1, Random par2Random, int par3){

return mod_solitePowder.block.itemID;

}

}

}

 

 

 

 

why is this crashing my client? and how do i fix it?

 

it doesnt drop a log, but i tried using the "test" feature in MCPatcher (I don't normally launch my client with MCPatcher)

 

this is what the log says from there:

 

[spoiler=On Launch]

 

  Reveal hidden contents

 

 

 

 

Posted

what is BUMP!

???

and what you need to generat ore is a gen class

package ashtonsmod.common;

import java.util.Random;

import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenFlowers;
import net.minecraft.world.gen.feature.WorldGenMinable;
import cpw.mods.fml.common.IWorldGenerator;

public class WorldGen implements IWorldGenerator{
    
private static final int BlockX = 0;
private int BlockZ;

@Override
public void generate(Random random, int chunkX, int chunkZ, World world,IChunkProvider chunkGenerator, IChunkProvider chunkProvider){
        
  switch(world.provider.dimensionId){
            case 1:
                generateNether(world, random, chunkX * 16, chunkZ * 16);
            case 0:
                generateSurface(world, random, chunkX * 16, chunkZ * 16);
            case -1:
                generateEnd(world, random, chunkX * 16, chunkZ * 16);
  }  
}
    
private void generateNether(World world, Random random, int chunkX, int chunkZ) {
 for(int i = 0; i < 5; i++)
     {
        int xCoord = chunkX + random.nextInt(16);
        int yCoord = random.nextInt(30);
        int zCoord = chunkZ + random.nextInt(16);
        (new WorldGenMinable(mainclass.OreBlock.blockID, MaxVienSize)).generate(world, random, xCoord, yCoord, zCoord);
     }
}

private void generateEnd(World world, Random random, int chunkX, int chunkZ){
}
    
private void generateSurface(World world, Random random, int chunkX,int chunkZ){
}}

and you need to register it in the main mod class under @INT like so;

@Init
public void load(FMLInitializationEvent event)
{
	GameRegistry.registerWorldGenerator(worldGen);
}

Use examples, i have aspergers.

Examples make sense to me.

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