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SoundEvent confusion


MrBlob

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    @SubscribeEvent
    public void onBreak(BreakEvent event) {
        if (event.state.getBlock() == Blocks.pumpkin){
        event.getPlayer().playSound("minecraft:block.anvil.hit", 1.0f, 1.0f);

    }

}
 

The event is working fine, but the sound isn't playing. Any help is greatly appreciated!

Edited by MrBlob
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8 minutes ago, diesieben07 said:

BreakEvent is a server-side event. That means you are using that playSound method wrong, see the documentation.

This was my first suspicion, so I tried testing with a client side event:

@SubscribeEvent
    public void onBreak(ClientChatReceivedEvent event) {

        Minecraft.getMinecraft().thePlayer.playSound("minecraft:block.anvil.hit", 1.0f, 1.0f);

    }

 

Still, I got nothing. I have no clue what I'm doing wrong.

Additionally, If I refer to that documentation and try and play the sound from the world like this: 

    @SubscribeEvent
    public void onBreak(BreakEvent event) {
        if (event.state.getBlock() == Blocks.pumpkin) {
            event.world.playSound(event.getPlayer().getPosition().getX(), event.getPlayer().getPosition().getY(), event.getPlayer().getPosition().getZ(), "minecraft:block.anvil.hit", 1.0f, 1.0f, true);
        }

    }

 

or like this 

 

@SubscribeEvent
    public void onBreak(BreakEvent event) {
        if (event.state.getBlock() == Blocks.pumpkin) {
            event.world.playSoundEffect(event.getPlayer().getPosition().getX(), event.getPlayer().getPosition().getY(), event.getPlayer().getPosition().getZ(), "minecraft:block.anvil.hit", 1.0f, 1.0f);
        }

    }

 

I get nothing :(

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