Posted August 18, 20196 yr How do mobs decide what path its going to take? Like creepers or cows or skeletons? I saw various AI things in EntityCreeper's "initEntityAI()" but not the actual "go from A to B" code. Is there a spot where this is calculated?
August 18, 20196 yr Author Nevermind I think I found it public void startExecuting() in EntityAIWander
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.