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Rendering texture fullbright in entity render


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Hey all,

I am trying to render a texture I am drawing on fullbright but I cannot figure it out. Fullbright meaning that it is as light in the day as in the night. This gives it the glowing effect. 

Right now whenever it turns night the texture also seems to darken which is not what I want. Only I have no sufficient knowledge on how to do this. Is someone willing to help me? This is the code for texture drawing.




Thanks in advance!

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