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So i wanted to make a multi orientational block so i took a look at the log block from vanilla 

 

public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
    {
        int j1 = par9 & 3;
        byte b0 = 0;

        switch (par5)
        {
            case 0:
            case 1:
                b0 = 0;
                break;
            case 2:
            case 3:
                b0 = 8;
                break;
            case 4:
            case 5:
                b0 = 4;
        
        }

        return j1 | b0;
    }

public Icon getBlockTextureFromSideAndMetadata(int par1, int par2)
    {
        int k = par2 & 12;
        int l = par2 & 3;
        return k == 0 && (par1 == 1 || par1 == 0) ? this.top: (k == 4 && (par1 == 5 || par1 == 4) ? this.top : (k == 8 && (par1 == 2 || par1 == 3) ? this.top: this.bottom));
    }

note that  top and bottom are icon registers

 

so the problem im having here is that the top shows up at the front AND back

the thing i want it to do is just the front to be top

 

so.... any ideas ?  thx :)

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