AzureusNation123 Posted April 13, 2013 Posted April 13, 2013 Basically i want to add zoom to my weapons without changing vanilla code. Unfortuantly the cameraZoom and mc is privated, is there anyway around this or does forge have a hook for it? EntityRenderer: Reveal hidden contents public class Class3GunZoom extends EntityRenderer { public Class3GunZoom(Minecraft par1Minecraft) { super(par1Minecraft); } public static double gunZoom = 1.0D; public boolean zoomInKey; public boolean zoomOutKey; @Override public void updateRenderer() { if (Class3.zoom && gunZoom > 1.0D) { this.cameraZoom = gunZoom; } else { this.cameraZoom = 1.0D; } super.updateRenderer(); } } GuiIngame: Reveal hidden contents public class Class3GunSight extends GuiIngame { public static String gunSight = null; public Class3GunSight(Minecraft par1Minecraft) { super(par1Minecraft); } @Override public void renderGameOverlay(float par1, boolean par2, int par3, int par4) { ScaledResolution var5 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight); int var6 = var5.getScaledWidth(); int var7 = var5.getScaledHeight(); if (this.mc.gameSettings.thirdPersonView == 0 && Class3.zoom) { this.renderGunSights(var6, var7); } super.renderGameOverlay(par1, par2, par3, par4); } private void renderGunSights(int var1, int var2) { GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDepthMask(false); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("%blur%/mods/Resources/GunSights/" + gunSight + ".png")); Tessellator var3 = Tessellator.instance; var3.startDrawingQuads(); var3.addVertexWithUV(0.0D, (double)var2, -90.0D, 0.0D, 1.0D); var3.addVertexWithUV((double)var1, (double)var2, -90.0D, 1.0D, 1.0D); var3.addVertexWithUV((double)var1, 0.0D, -90.0D, 1.0D, 0.0D); var3.addVertexWithUV(0.0D, 0.0D, -90.0D, 0.0D, 0.0D); var3.draw(); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); } } Quote
AzureusNation123 Posted April 13, 2013 Author Posted April 13, 2013 ok ive fixed the this.ms but that was easy all i had to do was this: Reveal hidden contents private final Minecraft mc; public Class3GunSight(Minecraft par1Minecraft) { super(par1Minecraft); this.mc = par1Minecraft; } but ive done all the steps but is there still ment to be errors in eclipse or not? Quote
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