Posted April 13, 201312 yr Basically i want to add zoom to my weapons without changing vanilla code. Unfortuantly the cameraZoom and mc is privated, is there anyway around this or does forge have a hook for it? EntityRenderer: public class Class3GunZoom extends EntityRenderer { public Class3GunZoom(Minecraft par1Minecraft) { super(par1Minecraft); } public static double gunZoom = 1.0D; public boolean zoomInKey; public boolean zoomOutKey; @Override public void updateRenderer() { if (Class3.zoom && gunZoom > 1.0D) { this.cameraZoom = gunZoom; } else { this.cameraZoom = 1.0D; } super.updateRenderer(); } } GuiIngame: public class Class3GunSight extends GuiIngame { public static String gunSight = null; public Class3GunSight(Minecraft par1Minecraft) { super(par1Minecraft); } @Override public void renderGameOverlay(float par1, boolean par2, int par3, int par4) { ScaledResolution var5 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight); int var6 = var5.getScaledWidth(); int var7 = var5.getScaledHeight(); if (this.mc.gameSettings.thirdPersonView == 0 && Class3.zoom) { this.renderGunSights(var6, var7); } super.renderGameOverlay(par1, par2, par3, par4); } private void renderGunSights(int var1, int var2) { GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDepthMask(false); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTexture("%blur%/mods/Resources/GunSights/" + gunSight + ".png")); Tessellator var3 = Tessellator.instance; var3.startDrawingQuads(); var3.addVertexWithUV(0.0D, (double)var2, -90.0D, 0.0D, 1.0D); var3.addVertexWithUV((double)var1, (double)var2, -90.0D, 1.0D, 1.0D); var3.addVertexWithUV((double)var1, 0.0D, -90.0D, 1.0D, 0.0D); var3.addVertexWithUV(0.0D, 0.0D, -90.0D, 0.0D, 0.0D); var3.draw(); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); } }
April 13, 201312 yr Author ok ive fixed the this.ms but that was easy all i had to do was this: private final Minecraft mc; public Class3GunSight(Minecraft par1Minecraft) { super(par1Minecraft); this.mc = par1Minecraft; } but ive done all the steps but is there still ment to be errors in eclipse or not?
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.