Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.14.4] Custom Commands - Get original unparsed string from EntityArgument


Daniel Rollins
 Share

Recommended Posts

Hi, I am making a custom command that included an EntityArgument but I don't want to actually parse that argument into entities. My custom command is like a custom teleport command that figures out the destination and then calls the real teleport command with the same source EntityArgument and the destination that my command figures out. I don't to just grab a string because I won't have the suggestions and validation that I normally get when using EntityArgument but I can't pass the parsed entities to the real teleport command as far as I know. Is there something I'm missing here? How can I get the raw string that was typed into the EntityArgument rather than the parsed version, or is there a better way to do this? In 1.12.2 I just kept that particular argument and passed it to the teleport command along with my generated destination.

 

Thanks

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.