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Giving an item on new world


duke_Frans
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Hey there

I am trying to give the player an item when he logs in/creates a new world.

I have posted my code below

 

 

	@Override
public void onPlayerLogin(EntityPlayer player) {
	  EntityPlayer player1 = ((EntityPlayer)MinecraftServer.getServer().getConfigurationManager().playerEntityList.get(0));
         	player1.inventory.addItemStackToInventory(new ItemStack(Item.arrow,1));		
}

 

This is not working, I have put it in my Savehandler, tickhandler and my main mod file with no sucsess

Anyway I could do that? IF you can reply with the answer, thanks in advance!

 

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  • 1 month later...

This is my code

 

 

@Override

public void onPlayerLogin(EntityPlayer player) {

  EntityPlayer player1 = ((EntityPlayer)MinecraftServer.getServer().getConfigurationManager().playerEntityList.get(0));

        player1.inventory.addItemStackToInventory(new ItemStack(Item.arrow,1));

}

 

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Use a class that extends IConnectionHandler and use the playerLoggedIn() method.

 

for example:

@Override
    public void playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager) {
          (EntityPlayerMP) player.inventory.addItemStackToInventory(new ItemStack(Item.arrow,1));
    }

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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Use a class that extends IConnectionHandler and use the playerLoggedIn() method.

 

for example:

@Override
    public void playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager) {
          (EntityPlayerMP) player.inventory.addItemStackToInventory(new ItemStack(Item.arrow,1));
    }

Thanks! I implemented the Connections handler and it worked!

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Your welcome!  ;D

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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