Jump to content

Observing Inventories


Recommended Posts

Hi there, 

I've been working on tickable TileEntities which operate on inventories of neighboring blocks.

To reduce the occupied tick-time it would be fantastic to have the observer only update whenever the inventory had been changed.

I've heard that filled Hoppers attached to large inventories with no remaining space can cause quite an impact, therefore I wondered if there was common practice in the world of Forge for listening to another TEs' IItemHandler efficiently.


Example: Some detector circuit similar to a Comparator emitting a signal when the contents of a chest next to it match a number of conditions. The conditions would only have to be checked whenever the contents changed.


Thanks for your time!

Edited by simicats
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.