Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hello,

I am trying to create a curse enchantment, which attracts monsters to whoever wears/holds cursed items. It seems to partially work, however I have observed some wierd mob behavior. For example, skeletons and witches are trying to shoot at me even if I am outside of their range instead of walking closer to me. Any possible explanation and way to fix it?

 

This is my code responsible for handling the enchantment.

@SubscribeEvent(priority = EventPriority.NORMAL)
public void onLivingUpdate(LivingUpdateEvent event)
{
	EntityLivingBase entity = event.getEntityLiving();
	World world = entity.getEntityWorld();
	if (entity instanceof EntityPlayer)
	{
		int i = EnchantmentGlowingCurse.getGlowingPower(entity);
		if (i > 0 && entity.getRNG().nextInt(600) == 0)
		{
			System.out.println("Attracting monsters");
			List<EntityMob> list = world.<EntityMob>getEntitiesWithinAABB(EntityMob.class, new AxisAlignedBB(entity.getPosition()).grow(32+16*i,32+16*i,32+16*i));
			for (EntityMob monster : list)
			{
				System.out.println("Monster found");
				if (monster.getAttackTarget() == null)
				{
					monster.setAttackTarget(entity);
				}
			}
		}
	}
}

 

Thanks for any response.

Looking at the EntityAIAttackRanged class, it doesn't seem that what you've done there should cause anything odd to happen. Are the mobs trying (and failing) to attack from abnormally far away, or just in the normal way where they're only missing by a few blocks?

If they're going at it from absurdly far, perhaps you could try setting mobs outside their maximum attack range to move toward the player first, then only when they're within it, use setAttackTarget.

That could help if they're doing the normal failures too, in that you could check with a distance short enough that they'll never be out of range.

Fancy 3D Graphing Calculator mod, with many different coordinate systems.

Lightweight 3D/2D position/vector transformations library, also with support for different coordinate systems.

  • Author

Oh, it seems mobs refuse to walk to anything outside of their follow range. I have to apply follow range modifier to affected mobs to make it work properly.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.