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Where is the "days without sleeping" counter implemented?


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im searching for the "days without sleeping" counter, what spawns phantoms at >= 3 days...

i wanna reset it with some other mechanics additionally to sleeping...

ive found a sleepingTimer in the PlayerEntity class, but i think its something else...

any hints would be nice

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If you look at the references of PhantomEntity and EntityType.PHANTOM, you'll see that Phantoms are spawned by the PhantomSpawner class. This checks Stats.TIME_SINCE_REST for each player, which is incremented every tick while the player isn't sleeping in PlayerEntity#tick.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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