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Posted

What is the correct way to load a file in assets while in development a environment, and after being compiled?

 

 

In 1.12 I loaded files from assets/folder/file.name by using

Minecraft.getMinecraft().getResourceManager().getResource(new ResourceLocation("modid:folder/file.name"));

In 1.14.4 this is throwing a FileNotFoundException. On further investigation,

this.namespaceResourceManagers.get(resourceLocationIn.getNamespace())

in SimpleReloadableResourceManager.getResource is returning null.

Hello 18107,

 

I had the same problem as you, while porting some of my code to a newer Forge version.

I did some researching in the Forge source code to see how they handle the recipe loading.

I found out they create a new FileSystem inside of the Mod's .jar file and use this to load the assets.

I've wrote a little helper method for my Mod that allows me to load and process custom assets: AssetsLoaderHelper

 

Nice Greetings

TechMage

  • Author

I get the following errors when trying your code:

FMLCommonHandler cannot be resolved
The method getSource() is undefined for the type ModContainer

I am also not sure which import to use for IOUtils.

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