Posted September 11, 20196 yr What is the correct way to load a file in assets while in development a environment, and after being compiled? In 1.12 I loaded files from assets/folder/file.name by using Minecraft.getMinecraft().getResourceManager().getResource(new ResourceLocation("modid:folder/file.name")); In 1.14.4 this is throwing a FileNotFoundException. On further investigation, this.namespaceResourceManagers.get(resourceLocationIn.getNamespace()) in SimpleReloadableResourceManager.getResource is returning null.
September 11, 20196 yr Hello 18107, I had the same problem as you, while porting some of my code to a newer Forge version. I did some researching in the Forge source code to see how they handle the recipe loading. I found out they create a new FileSystem inside of the Mod's .jar file and use this to load the assets. I've wrote a little helper method for my Mod that allows me to load and process custom assets: AssetsLoaderHelper Nice Greetings TechMage
September 11, 20196 yr Author I get the following errors when trying your code: FMLCommonHandler cannot be resolved The method getSource() is undefined for the type ModContainer I am also not sure which import to use for IOUtils.
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