Jump to content

[Solved] Where to put render code for spheres


Recommended Posts

I want to render planets in a space dimension, but don't know where to put the code to do that. Is RenderTickEvent what I want?

I found this pretty helpful, but I don't want it to depend on blocks: http://greyminecraftcoder.blogspot.com/2014/12/the-tessellator-and-worldrenderer-18.html

This is what I have so far:

public class EventHandler {

	public static void renderTick(RenderTickEvent event) {
		if (Minecraft.getMinecraft().currentScreen != null) {
		if (event.phase==Phase.START) {
			// render sphere .obj



Turns out RenderTickEvent isn't the right event. Using RenderWorldLastEvent worked.

Edited by Jummit
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.