Posted September 15, 20196 yr I'm trying to change the displayed name color of a tile entity. By default the game renders it in dark gray, as you can see in the image, but i want it to be white. Since in the ```GameRenderer.drawNameplate``` method appearently you can't pass the color as argument, i've tried to override the internal method in the tile entity code instead, by doing this package com.antiblaze.entities.renderers; import com.antiblaze.entities.tileentity.AntiBedrockTileEntity; import com.antiblaze.settings.Settings; import com.mojang.blaze3d.platform.GlStateManager; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.renderer.ActiveRenderInfo; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntityRenderer; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; /** * AntiBedrock TileEntity Renderer */ @OnlyIn(Dist.CLIENT) public class AntiBedrockTileEntityRenderer extends TileEntityRenderer<AntiBedrockTileEntity> { /** * Render the Tile Entity * @param tileEntityIn AntiBedrock Tile Entity * @param x TileEntity X Position * @param y TileEntity Y Position * @param z TileEntity Z Position * @param partialTicks TileEntity Partial Ticks * @param destroyStage TileEntity Destroy Stages */ public void render(AntiBedrockTileEntity tileEntityIn, double x, double y, double z, float partialTicks, int destroyStage) { if(tileEntityIn.getDonator() != null) { ActiveRenderInfo activerenderinfo = this.rendererDispatcher.renderInfo; double d0 = tileEntityIn.getDistanceSq(activerenderinfo.getProjectedView().x, activerenderinfo.getProjectedView().y, activerenderinfo.getProjectedView().z); if (!(d0 > (double)(Settings.BEDROCK_NAME_RANGE.get() * Settings.BEDROCK_NAME_RANGE.get()))) { float f = activerenderinfo.getYaw(); float f1 = activerenderinfo.getPitch(); drawNameplate(this.getFontRenderer(), tileEntityIn.getDonator(), (float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F, 0, f, f1, false, 0xFFFFFF); } } } public static void drawNameplate(FontRenderer fontRendererIn, String str, float x, float y, float z, int verticalShift, float viewerYaw, float viewerPitch, boolean isSneaking, int color) { GlStateManager.pushMatrix(); GlStateManager.translatef(x, y, z); GlStateManager.normal3f(0.0F, 1.0F, 0.0F); GlStateManager.rotatef(-viewerYaw, 0.0F, 1.0F, 0.0F); GlStateManager.rotatef(viewerPitch, 1.0F, 0.0F, 0.0F); GlStateManager.scalef(-0.025F, -0.025F, 0.025F); GlStateManager.disableLighting(); GlStateManager.depthMask(false); if (!isSneaking) { GlStateManager.disableDepthTest(); } GlStateManager.enableBlend(); GlStateManager.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); int i = fontRendererIn.getStringWidth(str) / 2; GlStateManager.disableTexture(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferbuilder = tessellator.getBuffer(); bufferbuilder.begin(7, DefaultVertexFormats.POSITION_COLOR); float f = Minecraft.getInstance().gameSettings.func_216840_a(0.25F); bufferbuilder.pos((double)(-i - 1), (double)(-1 + verticalShift), 0.0D).color(0.0F, 0.0F, 0.0F, f).endVertex(); bufferbuilder.pos((double)(-i - 1), (double)(8 + verticalShift), 0.0D).color(0.0F, 0.0F, 0.0F, f).endVertex(); bufferbuilder.pos((double)(i + 1), (double)(8 + verticalShift), 0.0D).color(0.0F, 0.0F, 0.0F, f).endVertex(); bufferbuilder.pos((double)(i + 1), (double)(-1 + verticalShift), 0.0D).color(0.0F, 0.0F, 0.0F, f).endVertex(); tessellator.draw(); GlStateManager.enableTexture(); if (!isSneaking) { fontRendererIn.drawString(str, (float)(-fontRendererIn.getStringWidth(str) / 2), (float)verticalShift, color); GlStateManager.enableDepthTest(); } GlStateManager.depthMask(true); fontRendererIn.drawString(str, (float)(-fontRendererIn.getStringWidth(str) / 2), (float)verticalShift, isSneaking ? color : -1); GlStateManager.enableLighting(); GlStateManager.disableBlend(); GlStateManager.color4f(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.popMatrix(); } } But the nameplate still draws as before https://imgur.com/t778Q0F So how can i change this color to be whatever color i want? EDIT: Solved by implementing the INameable interface in the tile entity Edited September 15, 20196 yr by JimiIT92 Solved Don't blame me if i always ask for your help. I just want to learn to be better
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