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Is there a way to specifically load a faraway chunk on the client? I read the thread about Looking Glass 

 but it's for 1.7.10 and I was wondering if there's a better way now than putting a camera in the place you want to chunk load. Specifically, I'm trying to get a single entity for the client by its entityId, given the chunk X and Z coordinates the entity is in. When the chunk is unloaded on the client you can't get any entities. I'm guessing Forge Tickets are server only - is there a client side version of this?

 

Posted
3 minutes ago, diesieben07 said:

The client will load and unload chunks only upon request by the server. So you can just send the necessary chunk loading packets and the client will happily load a far away chunk (and keep it loaded, too).

Thanks! This pointed me to one of your other posts here

which lists the packets.

 

Thank you!

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