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I have a custom IBakedModel working to overlay multiple different textures on an item depending on nbt data. I'm doing this by using a custom ItemOverrideList to dynamically generate a proper ItemLayerModel with the right layered textures. I have this all working. My question is how can I fix the holes in the sides of the item model? Also less importantly, how can I shrink the item down to normal item size when dropped?

2019-09-16_11_38_55.png.17d69edd0e861a894abc57afe7381914.png

 

Relavent code: https://github.com/Irre soluteArkia/mustgofaster/blob/122c49f/src/main/java/irar/mustgofaster/BootModelLoader.java

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