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I have created an Item which plays sound when rightclick, and it does a charge function.

When the mouse is released, the item will to the charge function.

But when I use worldObj.playSoundAtEntity(Entity,...) in onItemRightClick() function,

I don't find any method that could stop playing the sound while on onPlayerStoppedUsing();

So is there any ways I can use to stop playing sound that has been previously played at a specfic place?

Thanks a lot for your reading and answering :)

  • Author

I have created an Item which plays sound when rightclick, and it does a charge function.

When the mouse is released, the item will to the charge function.

But when I use worldObj.playSoundAtEntity(Entity,...) in onItemRightClick() function,

I don't find any method that could stop playing the sound while on onPlayerStoppedUsing();

So is there any ways I can use to stop playing sound that has been previously played at a specfic place?

Thanks a lot for your reading and answering :)

When You kill an Enderman, which has been starring at You, You will still hear the starring sound.

ย 

So I suppose there isn't any ready functionality to do that. At least, I don't know about anything like that.

ย 

You could try to bypass that, splitting Your sounds into shorter pieces, and then playing

them one after another, and checking, if You shouldn't stop playing them at some point.

When You kill an Enderman, which has been starring at You, You will still hear the starring sound.

ย 

So I suppose there isn't any ready functionality to do that. At least, I don't know about anything like that.

ย 

You could try to bypass that, splitting Your sounds into shorter pieces, and then playing

them one after another, and checking, if You shouldn't stop playing them at some point.

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