Jump to content

Custom modpack needing Java developers and artists


Recommended Posts

Posted

Hello everyone, my name is Benjamin. i am a self-taught programmer looking to form a project team for a modpack id like to create, im at a very early stage in the creative process so things like the name and concept are still underway, i had thought gathering the team would be a good first step. i need people who are committed to projects and willing to take feedback. Also if you are looking to be a developer in this project it would be nice if you have some what of a knowledge around the Java programming language, but this isnt a must if you are willing to learn and give ideas so those who arent experienced but would still like to take part are more than welcome to apply. Some of the mods that this modpack will include are as follows:

- Buildcraft and its addons

- Thermal Expansion

- Rei's Minimap

- Not Enough Items

- Computercraft

These are just a few of the mods ive thought of adding (more most likely will be added to the list later in the process)

im looking forward to joining you in creating a magnificent experience for players alike to enjoy for years to come :) application requirements are as stated below, positions needed are as follows:

- 3+ Java developers
- 1 Lead developer
- 2+ Concept artists
- 2+ Texture/skin artist
- + Create your own position (whatever you would like to contribute to the project)


APPLICATION REQUIREMENTS:

Name:

Age:
IGN(optional):

Experience:

Email/Discord:

Ideas you would like to implement(optional):

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Is there a fix for this issue? I have tried reinstalling OpenAL.dll, switching Java versions, and even muting my game when it launched, but all of these attempts have resulted in my game crashing nonetheless. I have been dealing with this issue for approximately a week straight. I have not changed any sound settings, so I am very confused. Full Code: https://gnomebot.dev/paste/mclogs/beEBzpm "4/16/2025 12:16:30 AM 1000 Error Faulting application name: javaw.exe, version: **.**.**.**, time stamp: 23 0xd75c3041 24 Faulting module name: OpenAL.dll, version: **.**.**.**, time stamp: 0x647635a125 Exception code: 0xc0000409 26 Fault offset: 0x00000000000a2b05 27 Faulting process id: 0x10A0 28 Faulting application start time: 0x1DBAE81D04A6F2F 29 Faulting application path: C:\Users\********\curseforge\minecraft\Install\java30 \java-runtime-delta\bin\javaw.exe 31 Faulting module path: C:\Users\********\curseforge\minecraft\Install\natives\n32 eoforge-21.1.148\OpenAL.dll 33 Report Id: 28552180-f359-40cc-adeb-08dada7e99d8 34 Faulting package full name: 35 Faulting package-relative application ID:" Any sort of insight would be greatly appreciated, it's giving me a headache.
    • I'm new to this, if that wasn't obvious. My friend and I are trying to make a modpack for 1.19.2. I've made a modpack previously with 0 issues before and many of the same mods. However, I can't seem to find the issue when trying to load up his new modpack.   Any help would be greatly appreciated.
    • Im trying to make a customized modpack for just myself using the atm9 modpack as a base. It was working till recently, when curseforge force updated all the mods in the pack. Currently every time I get to the main menu I try and create a world in single player and it just says saving world. then generates a crash report.    Crash Report: https://pastebin.com/xXESPfJs   Latest Log Part 1: https://pastebin.com/Cb2VpUyr  Part 2: https://pastebin.com/9SWVn4Dx
    • Okay, for him the config file looked like this: flywheel-client.toml: #Select the backend to use. Set to "DEFAULT" to let Flywheel decide. backend = "DEFAULT" #Enable or disable instance update limiting with distance. limitUpdates = true #The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect. #Range: -1 ~ 12 workerThreads = -1 #Config options for Flywheel's built-in backends. [flw_backends]     #How smooth Flywheel's shader-based lighting should be. May have a large performance impact.     #Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED     lightSmoothness = "SMOOTH" There was no "INSTANCING", so we changed "DEFAULT" to "OFF", but this didn't help. Changing it to "INSTANCING" didn't work as well.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.