Posted September 24, 20195 yr I'm trying to render a custom model for the player. Googled a little bit and I found that I should cancel RenderPlayerEvent.Pre and do the rendering there. My issue is that when I render something, model renderers get rendered upside down and facing in the wrong direction. Is not like they where rotated but the translation matrices for the vertex points were inverted in 2 of their axis. I'm only cancelling the event and rendering the model. I don't know if I have to do something else. Edited September 24, 20195 yr by Kayrox
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