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Posted

Hi everyone, I just started to create mods and I would like to ask you something...
Is it possible to create a block that drops itself only when it is broken by a specific item?
If yes, how can I do it?

The short answer:

Yes

 

The long answer:

What block and what item? If you want a modded block to only be harvestable by a vanilla item, you will use different methods than if you want a vanilla block to only be harvestable by a modded item. If you want a modded block to be harvested by a modded item, things should be pretty easy.

 

In the case that you have a modded block to be harvested by a modded or non-modded item, I'm not totally sure, but I believe the preferred method is using a loot table. Maybe somebody else knows how to check for the item used to harvest a block in a block's loot table.

There's also methods like canHarvestBlock and onBlockDestroyed in items like ShearsItem.

Or harvestTool in Block.Properties, but I think that would require making a new ToolType if the item in question is not an axe or pickaxe.

 

Edited by skyjay1

  • Author
10 hours ago, skyjay1 said:

The short answer:

Yes

 

The long answer:

What block and what item? If you want a modded block to only be harvestable by a vanilla item, you will use different methods than if you want a vanilla block to only be harvestable by a modded item. If you want a modded block to be harvested by a modded item, things should be pretty easy.

 

In the case that you have a modded block to be harvested by a modded or non-modded item, I'm not totally sure, but I believe the preferred method is using a loot table. Maybe somebody else knows how to check for the item used to harvest a block in a block's loot table.

There's also methods like canHarvestBlock and onBlockDestroyed in items like ShearsItem.

Or harvestTool in Block.Properties, but I think that would require making a new ToolType if the item in question is not an axe or pickaxe.

 

ok, so if I use a modded pickaxe to break a modded block how should I do?

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