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[1.12.2] Make an item change into another upon breaking


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So, here's what I wanna do: I have an item that's supposed to be used with another block that would damage it (if you want specifics, it's supposed to be for Pyrotech's chopping block). I want it so that once the item runs out of durability, it'd transform into another item rather than breaking outright. I can't seem to figure out how I'd do this, though. Here are the things I've tried:

  • Edit the setDamage function. Problem is, there's no method to change the stack's item or get the holder of the itemstack that I've seen, so it wouldn't work.
  • Use onItemUseFinish. It...doesn't seem to fire at all with this.
  • Subscribe to PlayerDestroyItemEvent. This feels too unspecific, and the event might fire when I don't want it to.

Is there some way of doing this properly?

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