Posted April 19, 201312 yr Hello, I try to develop my first minecraft mod and have some problems. You can find the code here: https://github.com/Gamewalker/SuperPotatoe/tree/master/src/mods/superpotatoe/common My first problem is that my https://github.com/Gamewalker/SuperPotatoe/blob/master/src/mods/superpotatoe/common/blocks/PotatoePowerTileEntity.java wont save my signal strength (always 0). My debug logs prints signal strength 0 but if I watch the same debug log at increase/decrease function, the output is correct. My second problem is how to update a block? After I change the signal strength in my GUI I want to update the https://github.com/Gamewalker/SuperPotatoe/blob/master/src/mods/superpotatoe/common/blocks/PotatoePowerBlock.java to change the return value of isProvidingWeakPower. greetz Gamewalker
April 19, 201312 yr Author Hello, I try to develop my first minecraft mod and have some problems. You can find the code here: https://github.com/Gamewalker/SuperPotatoe/tree/master/src/mods/superpotatoe/common My first problem is that my https://github.com/Gamewalker/SuperPotatoe/blob/master/src/mods/superpotatoe/common/blocks/PotatoePowerTileEntity.java wont save my signal strength (always 0). My debug logs prints signal strength 0 but if I watch the same debug log at increase/decrease function, the output is correct. My second problem is how to update a block? After I change the signal strength in my GUI I want to update the https://github.com/Gamewalker/SuperPotatoe/blob/master/src/mods/superpotatoe/common/blocks/PotatoePowerBlock.java to change the return value of isProvidingWeakPower. greetz Gamewalker
April 20, 201312 yr Author Ah ok, nice info thx. I think the TileEntity have the same problem. The save will happen on server side and the server side don´t have the new value.
April 20, 201312 yr Author Ah ok, nice info thx. I think the TileEntity have the same problem. The save will happen on server side and the server side don´t have the new value.
April 20, 201312 yr Author Hi, I got the update Server thing working and writeToNBT gets the right value. But what else I have to do? If I reconnect, the client got the default value and what about other players? Do I need to inform the server about the change and the server informs all other player about the change? I think I got my error. Block was updated before the package arrived at server
April 20, 201312 yr Author Hi, I got the update Server thing working and writeToNBT gets the right value. But what else I have to do? If I reconnect, the client got the default value and what about other players? Do I need to inform the server about the change and the server informs all other player about the change? I think I got my error. Block was updated before the package arrived at server
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