AtelierAmber Posted October 3, 2019 Posted October 3, 2019 Hey, I'm trying to render a model that has one specific part that is transparent and the rest is opaque. I tried using the "forge:multi-layer" but that seems to be missing or is otherwise not working. Is there something specific I need to do now in 1.14.4? Wish the forge documentation had more on this but everything is outdated it seems... I have the models separated and I've gotten them rendering fine with only a single render type, but now I'm trying to do it with both transparent and opaque, so its only up to the blockstate json file (I hope...). I also want to be able to add more models to the block when the state changes. Thanks! Quote
Brbcode Posted October 5, 2019 Posted October 5, 2019 Try overload the method "getRenderLayer" inherited from class Block @Override public BlockRenderLayer getRenderLayer() { return BlockRenderLayer.CUTOUT; } Quote
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