Posted October 3, 20196 yr Hey, I'm trying to render a model that has one specific part that is transparent and the rest is opaque. I tried using the "forge:multi-layer" but that seems to be missing or is otherwise not working. Is there something specific I need to do now in 1.14.4? Wish the forge documentation had more on this but everything is outdated it seems... I have the models separated and I've gotten them rendering fine with only a single render type, but now I'm trying to do it with both transparent and opaque, so its only up to the blockstate json file (I hope...). I also want to be able to add more models to the block when the state changes. Thanks!
October 5, 20196 yr Try overload the method "getRenderLayer" inherited from class Block @Override public BlockRenderLayer getRenderLayer() { return BlockRenderLayer.CUTOUT; }
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