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I have a block that stores a lot of data, rendering of this block is depended on the data. All this data didn't fit block state so I move some of it in tile entity. But now I must somehow make a tile entity depended rendering. This block renders part of another block on it. Rendering of this block  is depended on tile entity. I know how to render item in block via tile entity but in this case I must render block in block via tile entity.

On 10/17/2019 at 7:51 AM, AntonBespoiasov said:

I know how to render item in block via tile entity but in this case I must render block in block via tile entity.

You can use a TESR for this, or if what you have in mind can be done without direct access to the GlStateManager and GLXX classes, you can do it with a FastTESR, and should. See this link for more information on TESR and FastTESR, and this link for information on rendering blocks directly, or if that's too restrictive, this link has some good information about using the Tessellator, although the actual methods calls in there are outdated.

Fancy 3D Graphing Calculator mod, with many different coordinate systems.

Lightweight 3D/2D position/vector transformations library, also with support for different coordinate systems.

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