Jump to content

Adding a GUI/Storage to an entity


Flenix

Recommended Posts

Hey guys,

 

I'm taking a break from my first project while I try and work out a bug in that, and started a second one.

In this project, I am making a mob, which will follow the player and acts as a chest.

 

 

Does anyone have a link to a good tutorial for something like that? I only need the chest on the mob part (Not graphical, just you right-click it and it opens a chest GUI which is saved)

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

Link to comment
Share on other sites

Hey guys,

 

I'm taking a break from my first project while I try and work out a bug in that, and started a second one.

In this project, I am making a mob, which will follow the player and acts as a chest.

 

 

Does anyone have a link to a good tutorial for something like that? I only need the chest on the mob part (Not graphical, just you right-click it and it opens a chest GUI which is saved)

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

Link to comment
Share on other sites

actually, more or less, I do it like this:

 

public boolean interact(EntityPlayer entityplayer)
{
// some other stuff ...

// some checks if gui should be opened etc ...

entityplayer.openGui(ModChocoCraft.instance, 0, worldObj, this.entityId, 0, 0);

// ... some more other stuff bla bla ....
}

 

 

in the entity class. The interact method is compulsory for every mob entity class (inherited from the vanilla classes), but you probably know that :)

running minecraft on Mac OS X - Sierra --- creating code since 1986 ... --- मेरा दिल भारतवासी है!

width=289 height=100http://www.arno-saxena.de/pictures/chococraft/banner_signature.png[/img]

Link to comment
Share on other sites

actually, more or less, I do it like this:

 

public boolean interact(EntityPlayer entityplayer)
{
// some other stuff ...

// some checks if gui should be opened etc ...

entityplayer.openGui(ModChocoCraft.instance, 0, worldObj, this.entityId, 0, 0);

// ... some more other stuff bla bla ....
}

 

 

in the entity class. The interact method is compulsory for every mob entity class (inherited from the vanilla classes), but you probably know that :)

running minecraft on Mac OS X - Sierra --- creating code since 1986 ... --- मेरा दिल भारतवासी है!

width=289 height=100http://www.arno-saxena.de/pictures/chococraft/banner_signature.png[/img]

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.