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Use BufferedImage as texture in 1.14.4


PTLC

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Hello,

I want to create a mod where textures are generated at the start of Minecraft from bufferedImage create in code. ?

For example, if I want to create a stone with custom color, it will take the stone resource, color it and link it to a ResourceLocation. 

But I don't know how to do this step.

 

I try to use DynamicTexture ? :

public static ResourceLocation addTexture(BufferedImage img, ResourceLocation loc) {
	TextureManager textureManager = Minecraft.getInstance().getTextureManager();
	NativeImage n = new NativeImage(img.getWidth(), img.getHeight(), true);
	for (int i = 0; i < img.getWidth; i++) {
		for (int j = 0; j < img.getHeight(); j++) {
        	double[] c = img.getRaster().getPixel(i, j, new double[0]);
            color = (((((c[3] >> 8) + c[2]) >> 8) + c[1]) >> 8) + c[0];
			n.setPixelRGBA(i, j, color);
		}
	}
	DynamicTexture dyn = new DynamicTexture(n);
	
	textureManager.loadTexture(loc, dyn);
	return loc;
}

 

But I have errors like that ? :

FATAL ERROR in native method: Thread[Server-Worker-3,5,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.
        at org.lwjgl.opengl.GL11C.nglGenTextures(Native Method)
        at org.lwjgl.opengl.GL11C.glGenTextures(GL11C.java:664)
        at org.lwjgl.opengl.GL11.glGenTextures(GL11.java:2492)
        at com.mojang.blaze3d.platform.GlStateManager.genTexture(GlStateManager.java:419)
        at com.mojang.blaze3d.platform.TextureUtil.generateTextureId(TextureUtil.java:27)
        at net.minecraft.client.renderer.texture.Texture.getGlTextureId(Texture.java:45)
        at net.minecraft.client.renderer.texture.DynamicTexture.<init>(DynamicTexture.java:16)
        at fr.ptlc.randomdimensions.CustomTexture.add(CustomTexture.java:28)

And I don't know why...

 

I've made many searches and find nothing working

I hope you can help me. ?

Edited by PTLC
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All the stacktrace ?:

Spoiler

FATAL ERROR in native method: Thread[Server-Worker-8,5,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.
        at org.lwjgl.opengl.GL11C.nglGenTextures(Native Method)
        at org.lwjgl.opengl.GL11C.glGenTextures(GL11C.java:664)
        at org.lwjgl.opengl.GL11.glGenTextures(GL11.java:2492)
        at com.mojang.blaze3d.platform.GlStateManager.genTexture(GlStateManager.java:419)
        at com.mojang.blaze3d.platform.TextureUtil.generateTextureId(TextureUtil.java:27)
        at net.minecraft.client.renderer.texture.Texture.getGlTextureId(Texture.java:45)
        at net.minecraft.client.renderer.texture.DynamicTexture.<init>(DynamicTexture.java:16)
        at fr.ptlc.randomdimensions.CustomTexture.add(CustomTexture.java:28)
        at fr.ptlc.randomdimensions.Main$RegistryEvents.stitcherEventPre(Main.java:124)
        at net.minecraftforge.eventbus.ASMEventHandler_3_RegistryEvents_stitcherEventPre_Pre.invoke(.dynamic)
        at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:80)
        at net.minecraftforge.eventbus.EventBus.post(EventBus.java:258)
        at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:163)
        at net.minecraftforge.fml.ModLoader.lambda$postEvent$30(ModLoader.java:240)
        at net.minecraftforge.fml.ModLoader$$Lambda$2280/2054805916.accept(Unknown Source)
        at java.util.HashMap.forEach(HashMap.java:1289)
        at net.minecraftforge.fml.ModList.forEachModContainer(ModList.java:209)
        at net.minecraftforge.fml.ModLoader.postEvent(ModLoader.java:240)
        at net.minecraftforge.client.ForgeHooksClient.onTextureStitchedPre(ForgeHooksClient.java:171)
        at net.minecraft.client.renderer.texture.AtlasTexture.stitch(AtlasTexture.java:96)
        at net.minecraft.client.renderer.texture.SpriteUploader.prepare(SpriteUploader.java:34)
        at net.minecraft.client.renderer.texture.SpriteUploader.prepare(SpriteUploader.java:10)
        at net.minecraft.client.resources.ReloadListener.lambda$reload$0(ReloadListener.java:12)
        at net.minecraft.client.resources.ReloadListener$$Lambda$2416/905830050.get(Unknown Source)
        at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1590)
        at java.util.concurrent.CompletableFuture$AsyncSupply.exec(CompletableFuture.java:1582)
        at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289)
        at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:1056)
        at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1692)
        at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:157)
FATAL ERROR in native method: Thread[Server-Worker-3,5,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.
        at org.lwjgl.opengl.GL11C.nglGenTextures(Native Method)
        at org.lwjgl.opengl.GL11C.glGenTextures(GL11C.java:664)
        at org.lwjgl.opengl.GL11.glGenTextures(GL11.java:2492)
        at com.mojang.blaze3d.platform.GlStateManager.genTexture(GlStateManager.java:419)
        at com.mojang.blaze3d.platform.TextureUtil.generateTextureId(TextureUtil.java:27)
        at net.minecraft.client.renderer.texture.Texture.getGlTextureId(Texture.java:45)
        at net.minecraft.client.renderer.texture.DynamicTexture.<init>(DynamicTexture.java:16)
        at fr.ptlc.randomdimensions.CustomTexture.add(CustomTexture.java:28)
        at fr.ptlc.randomdimensions.Main$RegistryEvents.stitcherEventPre(Main.java:124)
        at net.minecraftforge.eventbus.ASMEventHandler_3_RegistryEvents_stitcherEventPre_Pre.invoke(.dynamic)
        at net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:80)
        at net.minecraftforge.eventbus.EventBus.post(EventBus.java:258)
        at net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:163)
        at net.minecraftforge.fml.ModLoader.lambda$postEvent$30(ModLoader.java:240)

I've try to call this method from the events FMLClientSetupEvent and then from TextureStitchEvent.Pre.

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It doesn't crash ?

But it doesn't have effect in game...

I think the texture can be load from BufferedImage now, but I don't think how to display it as block texture

With a model (in a file) probably, I try but it doesn't work

But it's not the final goal because I want blocks with name and id defined in code

Do you have a solution ? :)

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For exemple, I want to create a block with the id colored_stone

 - if in my config file there is red, the block will be red

 - if there is #FF8080, the block will be colored with this color

 Furthermore I want the possibility to add a pattern amont several patterns (like ore, plant, flower...)

 

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It was because I wanted to create like red_blockblue_block and green_block but only one of them per Minecraft launch.

But I can create a colored_block and link it to a texture during the Minecraft start.

It will be same in game.

I juste don't how to link my texture (BufferedImage) to my colored_block at Minecraft start.

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