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Posted (edited)

Okay so I got a vanilla mob to spawn in over world like so (Only these guys and Zombie Pigman spawn correctly using this code:

 

for (Biome biome : ForgeRegistries.BIOMES) { 

	biome.getSpawns(EntityClassification.MONSTER).add(new Biome.SpawnListEntry(EntityType.PILLAGER, 100, 3, 5)); 

}

 

Now I want to give them a spawn condition, such as not spawning within a certain distance from a specified block. Possible?

Edited by MineModder2000
Posted
  On 11/13/2019 at 8:38 AM, diesieben07 said:

Thats actually a pretty expensive check. You have to loop through every block position in that area and check. For tile entities you can optimize it a bit by using Chunk#getTileEntityMap, but thats it.

Expand  

I was afraid of such.... I think I will figure something else out instead.

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