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Posted

Okay so I got a vanilla mob to spawn in over world like so (Only these guys and Zombie Pigman spawn correctly using this code:

 

for (Biome biome : ForgeRegistries.BIOMES) { 

	biome.getSpawns(EntityClassification.MONSTER).add(new Biome.SpawnListEntry(EntityType.PILLAGER, 100, 3, 5)); 

}

 

Now I want to give them a spawn condition, such as not spawning within a certain distance from a specified block. Possible?

Edited by MineModder2000

  • Author
16 hours ago, diesieben07 said:

LivingSpawnEvent.CheckSpawn.

Okay... How about as far as checking whether a certain block type is not too close to the spawn position?

 

if (event.getEntity().getPosition()).....

 

 

 

  • Author
12 hours ago, diesieben07 said:

Thats actually a pretty expensive check. You have to loop through every block position in that area and check. For tile entities you can optimize it a bit by using Chunk#getTileEntityMap, but thats it.

I was afraid of such.... I think I will figure something else out instead.

  • Author
On 11/13/2019 at 12:38 AM, diesieben07 said:

Thats actually a pretty expensive check...

Well do you know of any good way to not have entities spawn within a certain zone, villages for example?

Edited by MineModder2000

  • Author

Okay I no longer need them not spawn in certain areas. What I want now is to have them only spawn only initial chunk creation, to avoid them popping in constantly. 

Edited by MineModder2000

  • Author
19 hours ago, MineModder2000 said:

Okay I no longer need them not spawn in certain areas. What I want now is to have them only spawn only initial chunk creation, to avoid them popping in constantly. 

 

I found a way to do this actually using chunk inhabited time. 

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