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(SOLVED) [1.14.4] Custom Spawn Conditions


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Okay so I got a vanilla mob to spawn in over world like so (Only these guys and Zombie Pigman spawn correctly using this code:


for (Biome biome : ForgeRegistries.BIOMES) { 

	biome.getSpawns(EntityClassification.MONSTER).add(new Biome.SpawnListEntry(EntityType.PILLAGER, 100, 3, 5)); 



Now I want to give them a spawn condition, such as not spawning within a certain distance from a specified block. Possible?

Edited by MineModder2000
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6 hours ago, MineModder2000 said:

Okay... How about as far as checking whether a certain block type is not too close to the spawn position?

Thats actually a pretty expensive check. You have to loop through every block position in that area and check. For tile entities you can optimize it a bit by using Chunk#getTileEntityMap, but thats it.

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